Fr. 59.50

Theory of Fun for Game Design - 2nd edition

English · Paperback / Softback

Shipping usually within 4 to 7 working days

Description

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Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring and others are fun.

Product details

Authors Raph Koster, Raph Kostet
Publisher External catalogues US
 
Languages English
Product format Paperback / Softback
Released 01.01.2014
 
EAN 9781449363215
ISBN 978-1-4493-6321-5
Dimensions 195 mm x 237 mm x 16 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, Spieleentwicklung und -programmierung, Games development and programming, game development game design

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