Fr. 44.50

Go Nation - Chinese Masculinities and the Game of Weiqi in China

English · Paperback / Softback

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"In this vivid and engaging study of Weiqi, Moskowitz demystifies an overlooked part of everyday life in China. Along the way, he exposes readers to the pressures of becoming a man in China today. I'll never walk by a cluster of men playing Weiqi the same way again!"—Karl Gerth, author of As China Goes, So Goes the World: How Chinese Consumers are Transforming Everything

List of contents

Preface

Fieldwork

Notes on Terminology

Acknowledgements

Chapter 1. Introduction

The Game of Weiqi

New Technologies

The Ranking System

Gender Coding and the Naturalization of Difference

Weiqi Women

Ambiguous Identities and Taiwan’s Women’s Team

Constructing Masculinities and the Weiqi Sphere

Chapter 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of  Weiqi

The Rules

Weiqi in Comparison with Chess

Religious Mysticism and Historical Teleologies

From Stigma to Status

Weiqi’s War Imagery

Chapter 3. Nation, Race, and Man

The Scholar and the Warrior

Chinese Masculinities: Individual Formation and Nationalist Discourses

Anti-Japanese Sentiments as Nation Building

Japan’s Weiqi Legacy

Mastering East Asia: National Rivalries and International Competitions

Conceptualizing Nations, Rethinking Play

An Unexpected Nostalgia for the Japanese Era

Chapter 4. Becoming Men: Children’s Training in Contemporary China

Weiqi Teachers and the Confucian Ideal

Modernizing Influences—Weiqi Schools as Corporate Structures

The Students

Weiqi as a Disciplinary Mechanism

Weiqi as Sport—Beyond the Cartesian Divide

Disciplining Parents

Chapter 5. A Certain Man: University Students, Amateurs, and Professionals

Class Consciousness and Relentless Competition

Suzhi

Weiqi’s Suzhi Discourse

The Peking University Weiqi Team, Ranks, and the Amateur/Professional Divide

Professional Training

Facing the Future

Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players

First Contact

Retirement

Park Culture

Kibitzing as a Social Ideal

Lived Histories

Masculinity Among the Working Class at the Park

Chapter 7. Conclusion:  Looking Forward to a Bygone Age

Glossary of Terms

Citations

Index

About the author

Marc L. Moskowitz is Associate Professor of Anthropology at the University of South Carolina. He is the author of several books, including Cries of Joys, Songs of Sorrow: Chinese Pop Music and Its Cultural Connotations.

Summary

Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. This title deals with this game.

Additional text

"Moskowitz advances our understanding of the key roles that sports play in gendering societies in Asia . . . this book is Invaluable."

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