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A guide for game designers of all ages and skill levels on using the game design website to create computer games, including an overview of the website components, complete game design instructions, and design pitfalls to avoid.
List of contents
Introduction 1
Part I: Introducing the Gamestar Mechanic World 5
Chapter 1: What Is Gamestar Mechanic? 7
Chapter 2: Getting Up and Running 17
Part II: Playing and Designing Games 41
Chapter 3: The Basics of Playing a Game 43
Chapter 4: Completing Quest Missions 55
Chapter 5: Designing and Publishing Your First Game 75
Chapter 6: Understanding Sprites 105
Part III: Participating in the Gamestar Community 143
Chapter 7: Reviewing Games 145
Chapter 8: Earning Ranks and Badges 157
Chapter 9: Meeting the Mechanics 171
Chapter 10: Making Yourself Known within the Community 181
Part IV: Designing Masterpieces 191
Chapter 11: Understanding What Makes a Good Game 193
Chapter 12: Designing and Redesigning Games 211Chapter 13: Seeking True Mastery in Game Design 223
Part V: Going Deeper in the Gamestar World 245
Chapter 14: Examining Premium Content 247
Chapter 15: Entering Game Design Contests 261
Chapter 16: Teaching and Learning through Gamestar Mechanic 277
Part VI: The Part of Tens 299
Chapter 17: Ten Types of Gameplay 301
Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects 309
Index 319