Fr. 146.00

Production Rendering - Design and Implementation

English · Paperback / Softback

Shipping usually within 1 to 2 weeks (title will be printed to order)

Description

Read more

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.
Key Topics:
- A rendering framework for managing a micro polygon-oriented graphics pipeline
- Problems presented by different types of geometry showing how different surface types can be made ready for shading
- Shading and how it fits into a rendering pipeline
- How to write a good shader compiler
- Ray tracing in a production renderer
- Incorporating global illumination into a renderer
- Gathering surface samples into a final image
- Tips and tricks in rendering

List of contents

A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.

Summary

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.

Key Topics:

- A rendering framework for managing a micro polygon-oriented graphics pipeline

- Problems presented by different types of geometry showing how different surface types can be made ready for shading

- Shading and how it fits into a rendering pipeline

- How to write a good shader compiler

- Ray tracing in a production renderer

- Incorporating global illumination into a renderer

- Gathering surface samples into a final image

- Tips and tricks in rendering

Product details

Assisted by Ia Stephenson (Editor), Ian Stephenson (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 26.10.2010
 
EAN 9781849969291
ISBN 978-1-84996-929-1
No. of pages 302
Weight 466 g
Illustrations XIII, 302 p. 115 illus., 32 illus. in color.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

B, computer science, Computer Graphics, Programming Techniques, Computer programming, Computer programming / software engineering, Computer simulation, Computer modelling & simulation, Simulation and Modeling

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.