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Design in the 21st century has become increasingly more embedded in a complex system of disciplines (software and digital design, graphic design, architecture, construction, medical practices, business design and management, technology, graphic design, product design, etc.) and as a result, the intricacies of designing a product have increased. How can NASA test products for alien environments on Earth? How can a designer successfully test a digital program for a space that is not tangible? It is these problems that this collection responds to, allowing the reader to understand the significance of the prototype in modern design, and how designers must use this process to predict the potential future of their product. enables design students and professionals to explore the significance of the prototype and its influence and bearing on the future of design. As the prototype is a model of something not yet built, a kind of future in the present, its importance in the development of the finished product cannot be ignored. It allows designers to understand what needs to be changed and what needs to be manipulated in order to create a product that successfully understands and navigates all the complexities of the modern world. In this way, the book allows us to rethink the nature of the prototype for the 21st century and beyond.>
List of contents
Editor's Note
Acknowledgements
Preface
Notes on Contributors
Introduction
Introduction
Louise Valentine
Crafting Interactions: The Purpose and Practice of Serious Play
Michael Schrage
From Mari to Memphis: The Role of Prototypes in Italian Radical and Postmodern Design
Catharine Rossi
The Imaginative Use of Fictional Prototypes
Fraser Bruce and Seaton Baxter
Prototyping for the Design Spaces of the Future
Elizabeth Sanders
Handle with Care
Hazel White
Prototypes as a Central Vein for Knowledge Development
Pieter Jan Stappers
Techne and Logos at the Edge of Space
Constance Adams
Prototopia: Craft, Type and Utopia in Historical Perspective
Frederic J. Schwartz
High Value, Time-Poor Users
Stuart I. Brown
Computer-embedded Design: PAIPR Prototyping
Steve Gill
The RIP+MIX Method and Reflection on its Prototypes
Rosan Chow
Closing Remark
Louise Valentine
Index