Fr. 89.00

Creating Exhibitions - Collaboration in Planning, Development, Design of Innovative

English · Paperback / Softback

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Informationen zum Autor Polly McKenna-Cress is Department Chair and Program Director of Museum Exhibition Planning & Design at the University of the Arts, as well as Principal of Alusiv, Inc., a design firm in Philadelphia. She is a consultant, author, and educator who leads institutions, departments, and teams in master planning, development, design, and project management of exhibitions. Over her 25+ year career in both museums and design firms, she has led the creation of more than 60 exhibitions of varying sizes, budgets, and complexities.Janet A. Kamien was an executive consultant, author, and strategic planner. In her 40+ years in the museum field she worked on staff at four major museums and also worked as an independent consultant. She worked, consulted, and advised on more than 100 different interpretive projects and strategic master plans. Klappentext "A rich and detailed description of the team approach to creating museum exhibitions. Janet Kamien and Polly McKenna-Cress were pioneers in developing this successful approach, and their experience, wisdom, and humor shine through on every page. A must-read for anyone involved in museum exhibitions."-Kathleen McLean, Principal, Independent Exhibitions"This book is like having a personal mentor by your side during every step of the exhibition process. The authors have written a book that is concise, insightful, practical, and friendly-just what you need during a complex and often tense process."-Elaine Heumann Gurian, Senior Consultant, The Museum GroupExhibition design involves numerous disciplines, variable physical and intellectual content, and the goal of enabling visitors to understand and enjoy complex topics more completely. It is a necessarily collaborative and multilayered process. Creating Exhibitions is the first guide of its kind: a one-stop resource that integrates the design process with content development to deliver a comprehensive program for conceiving, designing, and installing exhibitions.Structured around the key phases of the exhibition creation process, this team-oriented guide covers the entire project duration and offers problem-solving techniques supported by useful examples of how each solution was strategically applied.It offers this critical information in the context of a collaborative design process, speaks to a broad range of stakeholders in any exhibition project, and encourages innovation in every aspect of planning, development, and design.Both comprehensive and closely detailed, this one-stop manual:* Delivers in-depth coverage of current thinking and research in exhibition design along with case studies that illustrate how the process was applied* Includes exercises and experiments that provide hands-on experience with different concepts and approaches* Features contributions from leading exhibition and museum professionals from all levels, offering multiple points of view for achieving collaboration and innovationCreating Exhibitions is an indispensable resource for professionals and students in architecture, graphic design, environmental graphic design, industrial design, digital media, lighting and theater, interior design, and landscape architecture. It is a valuable tool for anyone who wants to become not just a practitioner, but also an innovator in this fascinating and rewarding field. Zusammenfassung This is a must-read for the nervous novice as well as the world-weary veteran. The book guides you through every aspect of exhibit making, from concept to completion. The say the devil is in the details, but so is the divine. Inhaltsverzeichnis Acknowledgments viForeword viiIntroduction ixChapter 1: Collaboration 1Collaboration Unpacked 2Why Collaborate? 4Why Collaborate in Museums? 5How to Collaborate 7A Case Study: Science Gallery, Dublin 16An Intrinsic Imperative 19Chapter 2: Advocacies and Action Steps 21Advocacy Positions as a Team Creation Strat...

List of contents

Acknowledgments vi
 
Foreword vii
 
Introduction ix
 
Chapter 1: Collaboration 1
 
Collaboration Unpacked 2
 
Why Collaborate? 4
 
Why Collaborate in Museums? 5
 
How to Collaborate 7
 
A Case Study: Science Gallery, Dublin 16
 
An Intrinsic Imperative 19
 
Chapter 2: Advocacies and Action Steps 21
 
Advocacy Positions as a Team Creation Strategy 21
 
Five Advocacies Needed for Every Team 22
 
Action Steps 34
 
Dangers and Pitfalls 35
 
Chapter 3: Advocacy for the Institution 39
 
Creating the Landscape for Exemplary Exhibitions 39
 
Laying the Foundation 40
 
Planning Major Change 43
 
Plan Ahead, Leslie Swartz 47
 
Reflecting Institutional Identity, Charlie Walter 50
 
Review, Critique, and Approval 60
 
Institutional Culture and Risk 64
 
Assessing Results and Learning from Them 65
 
Chapter 4: Advocacy for the Subject Matter 69
 
It's about Something Too! 69
 
Approach and Philosophy 70
 
Object or Idea Driven 74
 
Dangers for the Subject Matter Expert 78
 
History through Objects, Jessica Neuwirth 80
 
An Art Historian's Perspective, Rachel McGarry 83
 
Chapter 5: Advocacy for Visitor Experiences 89
 
Developing Exhibition Content for Visitors 89
 
Getting Started: Developing the Concepts 100
 
Strategies for Organizing Information 103
 
Synthesizing and Presenting Initial Concepts 107
 
Organizing the Concepts into a Cohesive Narrative 108
 
The Story on Storyelling, Leslie Bedford 113
 
Documentation and Presentation 115
 
Getting the Details Ironed Out: How Does This Thing Really Work? 119
 
Educator as Advocate, Shari Rosenstein Werb 120
 
Strategies for Ironing Out the Details 124
 
Chapter 6: Advocacy for Design 131
 
Advocating for the Physical and Sensory Experience 131
 
Design Advocacy: Working within the Collaboration 134
 
Primary Exhibition Design Principles 141
 
The Launch of Design 143
 
Spatial Planning and Visitor Flow 146
 
Gestalt--Sensory Perception Forming a Whole 153
 
The Impact of Lighting, Lauren Helpern and Traci Klainer Polimeni 154
 
The Medium Is the Message: Modes of Display 161
 
Wheel of Dependent Implementation, Jeff Hoke 162
 
Environmental Graphic Design, Richard Cress 165
 
Multimedia Integration, Richard Lewis 169
 
Magic and Illusion in Exhibition, Diane Perlov 172
 
Theater and Immersive Environments, Donna Lawrence 174
 
Object Theater, Paul Martin 174
 
Accessible and Universal Design 180
 
Accessible Design, Lath Carlson 181
 
Environmentally Sound Practice 184
 
Sustainable Exhibitions, Lath Carlson 186
 
Conclusion 189
 
Chapter 7: Advocacy for Project and Team 193
 
Managing the Project and Team 193
 
Creating a Schedule 195
 
Creating a Budget 201
 
Managing a Team 208
 
Chapter 8: Methods and Techniques 213
 
Getting the Most out of the Process 213
 
Process Documentation 214
 
Ways to Produce and Shape Ideas 215
 
Concept Organization and Visual Documentation 220
 
Sketching as Team visualization, Dottie Miles 222
 
Making Decisions and Conducting Evaluation 232
 
Evaluation, Jeff Hayward 236
 
Pilot Testing, Dana Schloss & Katherine Ziff 246
 
Prototyping to Test Ideas, Erika Kiessner 249
 
Visitors' Bill of Rights, Judy Rand 254
 

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