Fr. 69.00

Transactions on Edutainment IX

English · Paperback / Softback

Shipping usually within 1 to 2 weeks (title will be printed to order)

Description

Read more

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

List of contents

The Periodic Table of Elements via an XNA-Powered Serious Game.- Digital Storytelling within Virtual Environments: "The Battle of Thermopylae".- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population.- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.- Virtual Customers in a Multiagent Training Application.- Game Based Early Programming Education: The More You Play, the More You Learn.- Story Guided Virtual Environments in Educational Applications.- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya.- Effects of RPG on Middle School Players' Intrapersonal Intelligence.- Implementation of Lushan Virtual Digital Plant Museum.- Pedestrian Detection Based on Kernel Discriminative Sparse Representation.- The Design and Implementation of Computer-Aided Chinese Medicated Diet System.- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.- Real-Time Rendering Framework in the Virtual Home Design System.- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning.- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking.- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement.- Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study.- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization.- The Boom and Bust and Boom of Educational Games.

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Product details

Assisted by Adrian David Cheok (Editor), Adria David Cheok (Editor), Adrian David Cheok (Editor), Fotis Liarokapis (Editor), Wolfgang Mueller (Editor), Wolfgang Mueller et al (Editor), Zhigeng Pan (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 14.02.2013
 
EAN 9783642370410
ISBN 978-3-642-37041-0
No. of pages 297
Dimensions 156 mm x 17 mm x 237 mm
Weight 476 g
Illustrations XII, 297 p. 142 illus.
Series Lecture Notes in Computer Science
Transactions on Edutainment
Lecture Notes in Computer Science / Transactions on Edutainment
Lecture Notes in Computer Science
Transactions on Edutainment
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.