Fr. 65.00

Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

List of contents

Don't Panic: Enhancing Soft Skills for Civil Protection Workers.- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions.- A Serious Game for Training Balance Control over Different Types of Soil.- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games.- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.- Serious Games Adoption in Corporate Training.- Towards Participative and Knowledge-Intensive Serious Games.- Towards Designing for Competence and Engagement in Serious Games.- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum.- A Computer Game Based Motivation System for Human Physiology Studies.- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology.- Value Propositions for Serious Games in Health and Well-Being.- Dealing with Threshold Concepts in Serious Games for Competence Development.- Betaville-A Massively Participatory Mirror World Game.- Logical Thinking by Play Using the Example of the Game "Space Goats".- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics.- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing.- Evaluating the Validity of a Non-invasive Assessment Procedure.- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects.- AmbiLearn: Enhancing the Learning Environment for Primary School Education.- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer.- Experience in Serious Games: Between Positive and Serious Experience.

Summary

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.

The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Product details

Assisted by Jannicke Baalsrud Hauge (Editor), Ja Baalsrud Hauge et al (Editor), Heiko Duin (Editor), Manue Fradinho Oliveira (Editor), Manuel Fradinho Oliveira (Editor), Minhua Ma (Editor), Klaus-Dieter Thoben (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 23.08.2012
 
EAN 9783642336867
ISBN 978-3-642-33686-7
No. of pages 269
Weight 435 g
Illustrations XII, 269 p. 94 illus.
Series Lecture Notes in Computer Science
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Lecture Notes in Computer Science
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

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