Read more
Klappentext This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. Zusammenfassung Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art! live video processing! and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language. Inhaltsverzeichnis Lesson 1: The Beginning 1. Pixels2. Processing3. Interaction Lesson 2: Everything You Need to Know 4. Variables5. Conditionals6. Loops Lesson 3: Organization 7. Functions8. Objects Lesson 4: More of the Same 9. Arrays Lesson 5: Putting It All Together 10. Algorithms11. Debugging12. Libraries Lesson 6: The World Revolves Around You 13. Mathematics14. Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope 15. Images16. Video Lesson 8: The Outside World 17. Text18. Data Input19. Data Streams Lesson 9: Making Noise 20. Sound21. Exporting Lesson 10: Beyond Processing 22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com
List of contents
Lesson 1: The Beginning1. Pixels2. Processing3. InteractionLesson 2: Everything You Need to Know4. Variables5. Conditionals6. LoopsLesson 3: Organization7. Functions8. ObjectsLesson 4: More of the Same9. ArraysLesson 5: Putting It All Together10. Algorithms11. Debugging12. LibrariesLesson 6: The World Revolves Around You13. Mathematics14. Translation and Rotation (in 3D!)Lesson 7: Pixels Under Microscope15. Images16. VideoLesson 8: The Outside World17. Text18. Data Input19. Data StreamsLesson 9: Making Noise20. Sound21. ExportingLesson 10: Beyond Processing22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com