Fr. 134.00

Exploratory Vision - The Active Eye

English · Paperback / Softback

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Description

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Advances in sensing, signal processing, and computer technology during the past half century have stimulated numerous attempts to design general-purpose ma chines that see. These attempts have met with at best modest success and more typically outright failure. The difficulties encountered in building working com puter vision systems based on state-of-the-art techniques came as a surprise. Perhaps the most frustrating aspect of the problem is that machine vision sys tems cannot deal with numerous visual tasks that humans perform rapidly and effortlessly. In reaction to this perceived discrepancy in performance, various researchers (notably Marr, 1982) suggested that the design of machine-vision systems should be based on principles drawn from the study of biological systems. This "neuro morphic" or "anthropomorphic" approach has proven fruitful: the use of pyramid (multiresolution) image representation methods in image compression is one ex ample of a successful application based on principles primarily derived from the study of biological vision systems. It is still the case, however, that the perfor of computer vision systems falls far short of that of the natural systems mance they are intended to mimic, suggesting that it is time to look even more closely at the remaining differences between artificial and biological vision systems.

List of contents

I Active Human Vision.- 1 Moveo Ergo Video: Natural Retinal Image Motion and its Effect on Vision.- 2 Cogito Ergo Moveo: Cognitive Control of Eye Movement.- II Solving Visual Problems.- 3 Robust Computational Vision.- 4 Eye Movements and the Complexity of Visual Processing.- 5 Exploratory Vision: Some Implications for Retinal Sampling and Reconstruction.- 6 Calibration of a Visual System with Receptor Drop-out.- 7 Peripheral Visual Field, Fixation and Direction of Heading.- 8 Local Qualitative Shape from Active Shading.- III Robots that Explore.- 9 The Synthesis of Vision and Action.- 10 A Framework for Information Assimilation.- 11 Task-Oriented Vision.- IV Human and Machine: Telepresence and Virtual Reality.- 12 Active Vision and Virtual Reality.- 13 A Novel Environment for Situated Vision and Behavior.- Author Index.

Product details

Assisted by Michael S. Landy (Editor), Laurence T. Maloney (Editor), Misha Pavel (Editor), Laurenc T Maloney (Editor), Laurence T Maloney (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 25.07.2012
 
EAN 9781461284604
ISBN 978-1-4612-8460-4
No. of pages 344
Illustrations XVIII, 344 p.
Series Springer Series in Perception Engineering
Springer Series in Perception Engineering
Subject Natural sciences, medicine, IT, technology > IT, data processing > Application software

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