Fr. 86.00

Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games

English · Paperback / Softback

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Zusatztext If you want to learn about game audio implementation! this is the book for you! Stevens and Raybould have written a thorough practical! hands-on guide to sound and music implementation in games and! by doing so! present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style! this book is sure to find a home in many classrooms and homes of aspiring sound designers! composers and audio programmers.-Karen Collins! Canada Research Chair in Interactive Audio! University of Waterloo! author of Game Sound (MIT Press) Informationen zum Autor Richard Stevens Klappentext Sound can make or break a video game's success, as it elevates the experience of the game. Imagine playing a video game, and pushing a button and hearing the click or pop (the motivating sound), or consider how much game music becomes just as much a part of the experience as game playing (think Halo). This book shows sound designers and composers how to get their first demo reel done, getting right into the heart of sound design and implementation, providing practical examples to learn from.This hands-on book guides students and professionals through the whole development process of how to create and implement sound and music for games. Stevens and Raybould offer a hugely effective teaching tool to engage students: a complete set of tools and interactive tutorials fully tested and proven to work in a University setting. Zusammenfassung A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace for sound professionals and students who want to design, implement, and produce game audio, all covered in one essential guide - with 20 added video tutorials and several hundred sound files students can plug right into games! Inhaltsverzeichnis Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;...

List of contents

Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;

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If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)

Product details

Authors Dave Raybould, Dave (Professor Raybould, Raybould Dave, Richard Stevens, Richard Raybould Stevens
Publisher ELSEVIER SCIENCE BV
 
Languages English
Product format Paperback / Softback
Released 26.04.2011
 
EAN 9780240817262
ISBN 978-0-240-81726-2
No. of pages 448
Series Focal Press
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Computer Games Design

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