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Informationen zum Autor David Embrick is assistant professor in the Department of Sociology at Loyola University, Chicago.J. Talmadge Wright is associate professor in the Department of Sociology at Loyola University, Chicago.Andras Lukacs is a PhD candidate at Loyola University, Chicago. Klappentext This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms. Zusammenfassung This book represents cutting-edge research that addresses major issues of social exclusion! power and liberatory fantasies in virtual play. Specifically! the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms. Inhaltsverzeichnis Part I. IntroductionChapter 1: Introduction to Social Exclusion, Power and Video Game PlayDavid G. Embrick, J. Talmadge Wright and Andras LukacsPart II. Social-Psychological Implications of Virtual PlayChapter 2: Marking the Territory: Grand Theft Auto IV as a Playground for MasculinitiesElena BertozziChapter 3: Discursive Engagements in World of Warcraft: A Semiotic Analysis of Player RelationshipsElizabeth ErkenBrackChapter 4: The Intermediate Ego - The Location of the Mind at PlayVanessa LongChapter 5: Producing the Social in Virtual RealmsJ. Talmadge WrightPart III. Social Inequalities in Video Game Spaces: Race, Gender, and Virtual PlayChapter 6: Racism in Gaming: Connecting Extremist and Mainstream Expressions of White SupremacyJessie Daniels and Nick LaLoneChapter 7: Worlds of Whiteness: Race and Character Creation in Online GamesDavid DietrichChapter 8: Gendered Pleasures: The Wii, Embodiment and Technological DesireAdrienne MassanariChapter 9: Sincere Fictions of Whiteness in Virtual Worlds: How Fantasy Massively Multiplayer Online Games Perpetuate Colorblind, White Supremacist IdeologyJoel Ritsema and Bhoomi ThakoreChapter 10: The Goddess Paradox: Hyper-resonance Shaping Gender Experiences in MMORPGsZek Cypress ValkyriePart IV. Game Fans Speak OutChapter 11: To Play is to Design: An Analysis of Player/Designer Interactions in World of WarcraftSean C. DuncanChapter 12: Western Otaku: Games Crossing CulturesMia ConsalvoChapter 13: Beyond the Virtual Realm: Fallout fans, Producers, and the Troublesome Issue of Ownership in Videogame FandomR.M. MilnerPart V. Summary and ConclusionsChapter 14: ConclusionAndras Lukacs, David G. Embrick, and J. Talmadge Wright...