Fr. 84.00

Computer Animation - Algorithms and Techniques

English · Hardback

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Informationen zum Autor Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure. Klappentext Provides the most current, detailed reference to computer animation programming. Zusammenfassung Driven by demand from the entertainment industry for better and more realistic animation! technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids! hair! and crowd animation. Inhaltsverzeichnis Chapter 1: Introduction Chapter 2: Technical Background Chapter 3: Interpolating Values Chapter 4: Interpolation-Based Animation Chapter 5: Kinematic Linkages Chapter 6: Motion Capture Chapter 7: Physically Based Animation Chapter 8: Fluids: Liquids & Gases Chapter 9: Modeling and Animating Human Figures Chapter 10: Facial Animation Chapter 11: Behavioral Animation Chapter 12: Special Models for Animation Appendix A: Rendering Issues Appendix B: Background Information and Techniques Index

List of contents

Chapter 1: Introduction
Chapter 2: Technical Background
Chapter 3: Interpolating Values
Chapter 4: Interpolation-Based Animation
Chapter 5: Kinematic Linkages
Chapter 6: Motion Capture
Chapter 7: Physically Based Animation
Chapter 8: Fluids: Liquids & Gases
Chapter 9: Modeling and Animating Human Figures
Chapter 10: Facial Animation
Chapter 11: Behavioral Animation
Chapter 12: Special Models for Animation
Appendix A: Rendering Issues
Appendix B: Background Information and Techniques
Index

Report

"This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production." --Reference and Research Book News, February 2013

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