Fr. 50.90

Swipe This! - The Guide to Great Touchscreen Game Design

English · Paperback / Softback

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Informationen zum Autor After deciding that game designers have more fun, Scott Rogers embarked on an eighteen- (and counting) year career creating video games, including Sony's God of War (TM), Capcom's Maximo: Ghosts to Glory and its sequel Maximo vs. Army of Zin , Namco's Pac-Man World and THQ's Darksiders and Drawn to Life series. He is currently an Imagineer for Walt Disney Imagineering. Klappentext Learn to design games for tablets from a renowned game designer!Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.* Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design* Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games* Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages* Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game designSwipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design. Zusammenfassung Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. Inhaltsverzeichnis Introduction Swipe This Book! 1 Some Possible Reasons You Picked Up Swipe This! 2 Who is This Book For? 2           Working Video Game Professionals 3 Future Video Game Designers 4 Students of Game Design 5 People Who Love Video Games 6 Why Another Book on Game Design? 7 What You Won't Find in This Book 7 Very Deep Theory 8 The Complete History of Video Games 8 How to Program Video Games 9 How to Create Video Game Art 9 Lameness 9 What You Will Find in This Book 9 Practical Information 10 Good News! 11 Chapter 1 Hardware Wars 13 Touch and Go! 18 More Things to Be Touchy About 20 Game On! 21 Destroy All Humans! 28 Developer Interview 1 Paul O'Connor 29 Chapter 2 Clown-On-A-Unicycle 33 Let's Get High (Concept) 35 Yes, But is It a Game? 39 Really Quick Guide to the One-Sheet 40 Form Follows Function 41 Function Follows Form 42 Length Matters 43 The Average Play Session Will Last 2 to 5 Minutes 45 The Overall Game Length Should Only Be a Few Hours 45 Develop Gameplay in Terms of Depth, Not Length 48 Emphasize Repeatability Over Content 48 Create Natural Play Breaks Over the Course of the Game 49 Emergent Eschmergent 49 I Want to Be Rich and Powerful 51 Game Design Spotlight 1 Fruit Ninja HD 53 Chapter 3 Finger Fu! 57 The Fabulous Folio of Facile Fingering 60 You Only Have Two (to Four) Fingers 68 Hands Solo 70 Virtual Joysticks Suck ... or Do They? 75 Hands Get Their Revenge 77 Developer Interview 2 Andy Ashcraft 81 Chapter 4 GenreBusters 85 <...

Product details

Authors S Rogers, Scott Rogers, Rogers Scott
Publisher Wiley, John and Sons Ltd
 
Languages English
Product format Paperback / Softback
Released 06.07.2012
 
EAN 9781119966968
ISBN 978-1-119-96696-8
No. of pages 384
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

Computerspiele, Tablet, End-User Computing, Computer-Ratgeber, Computer Game Software

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