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Zusatztext Cybertext Poetics is an extraordinarily ambitious work whose argument successfully challenges the explanatory power of current literary theories for digital practices. The two major contributions of Cybertext Poetics are (1) its revision and expansion of narratological categories, and (2) its close examination of the configurative nature of game-like procedures in cybertexts. Narratological and ludological theories are productively combined in ways that advance our thinking about literature and about games in the new media age. Informationen zum Autor Markku Eskelinen is an independent scholar, experimental author, and according to The Review of Contemporary Fiction "easily the most iconoclastic figure on the Finnish literary scene." He is also one of the founding editors of Game Studies , the international journal of computer game research, and the series of Cybertext Yearbooks . Klappentext Uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory! narratology! game studies! and digital media. This title constructs a ludological basis for comparative game studies! shows importance of game studies to the understanding of digital media! and argues for a plurality of transmedial ecologies. Vorwort The book uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory, narratology, game studies, and digital media. Zusammenfassung Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies. Inhaltsverzeichnis Acknowledgements Chapter 1: Introduction Chapter 2: Cybertext Theory Revisited Chapter 3: Cybertextuality and Transtextuality Chapter 4: The Textual Whole Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies Chapter 7: Interval 1: Towards an Expanded Narratology Chapter 8: Tense Chapter 9: Mood Chapter 10: Voice Chapter 11: Interval 2: Ergodic and Narrative Discourses Chapter 12: Ludology and the Exhaustion of Narratology Chapter 13: Game Ecology and the Classic Game Model Chapter 14: Game Ontology Chapter 15: The Gaming Situation Chapter 16: Game Time Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors Chapter 18: Transmedial Modes and Ecologies Chapter 19: Ergodic Modes and Play Chapter 20: Textual Instruments and Instrumental Texts Bibliography Index...