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Informationen zum Autor Al Williams is a consultant, teacher, and author. As a veteran hardware and software designer, Al has written several popular books on all aspects of computers. His columns regularly appear in New Architect Magazine (formerly Web Techniques). He has also written columns for Visual Developer, Dr. Dobb's Sourcebook, and other publications. An amateur radio operator since 1977, Al is expert at providing a bridge between the hardware and software worlds. His company, AWC, provides consulting and development tools for Basic Stamps and other microcontrollers. Visit his Stamp Web site at http://www.al-williams.com/awce.htm Klappentext This new edition has been updated with information relevant to the newest Basic Stamp, the BS2P, and revised to present more advanced projects. The result is a superb hands-on teaching text with dozens of completely new projects in addition to enhanced projects that take advantage of its latest features. (Computer Books - Languages/Programming) Zusammenfassung Complete BS2P command reference Demo projects include: * Internet-to-Stamp gateways * Infrared remote controls * Test instrumentation * Robot motor controls Want to build an electronic game, a robot, or an automated manufacturing process? A Inhaltsverzeichnis Introduction The Challenge, What¿s New in the Second Edition, What You Need, How to Proceed, Chapter 1 Jump Right In Chapter 2 The Nitty Gritty ¿ A Stamp Reference Section I ¿ Data Commands Section II ¿ Flow Control Section III ¿ Digital I/O Section IV ¿ Analog I/O Section V ¿ Serial I/O Section VI ¿ Tables Section VIII ¿ Event Handling Section IX ¿ Math Operators Section X ¿ Logical Operators Chapter 3 Games and Tools: Digital I/O Chapter 4 A Digital Power Supply: Analog Output Chapter 5 A Recording Voltmeter: Analog Input Chapter 6 Stamp to Internet: Serial I/O Chapter 7 A Pong Game: LCDs and Keypads Chapter 8 A Remote Control Robot: Motors Chapter 9 Morse Code Projects Chapter 10 The Next Step Chapter 11 On Your Own...
List of contents
Introduction The Challenge, What's New in the Second Edition, What You Need, How to Proceed, Chapter 1 Jump Right In Chapter 2 The Nitty Gritty - A Stamp Reference Section I - Data Commands Section II - Flow Control Section III - Digital I/O Section IV - Analog I/O Section V - Serial I/O Section VI - Tables Section VIII - Event Handling Section IX - Math Operators Section X - Logical Operators Chapter 3 Games and Tools: Digital I/O Chapter 4 A Digital Power Supply: Analog Output Chapter 5 A Recording Voltmeter: Analog Input Chapter 6 Stamp to Internet: Serial I/O Chapter 7 A Pong Game: LCDs and Keypads Chapter 8 A Remote Control Robot: Motors Chapter 9 Morse Code Projects Chapter 10 The Next Step Chapter 11 On Your Own