Fr. 89.00

Physically-Based Rendering - From Theory to Implementation

English · Hardback

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Description

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From movies to video games, computer-rendered images are pervasive. This book introduces the concepts and theory of photorealistic rendering, hand in hand with the source code for a sophisticated renderer. It describes the design strategies involved with building real systems.

List of contents

Geometry and transformations; Primitives & intersection acceleration; Camera models; Sampling and reconstruction; Film and the imaging pipeline; Reflection models; Materials; Texture; Volume scattering; Light sources; Monte Carlo Integration I & II: Improving efficiency; Light Transport I & II: Volume rendering; Summary and conclusion; Appendices, Index

Report

"I think this book is great. It's state-of-the-art, and covers the area from soup to nuts and with more depth than any other book I know." -Eric Haines, Autodesk Inc.

Product details

Authors Greg Humphreys, Matt Pharr
Publisher ELSEVIER SCIENCE BV
 
Languages English
Product format Hardback
Released 28.09.2004
 
EAN 9780125531801
ISBN 978-0-12-553180-1
No. of pages 1056
Series The Morgan Kaufmann Series in Interactive 3D Technology
The Morgan Kaufmann Series in Interactive 3D Technology
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

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