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Game Zone - Playgrounds between Virtual Scenarios and Reality

English · Paperback / Softback

Description

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The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs.The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.

Product details

Authors Alberto Iacovoni
Publisher Springer, Basel
 
Languages English
Product format Paperback / Softback
Released 01.01.2004
 
EAN 9783764301514
ISBN 978-3-7643-0151-4
No. of pages 93
Weight 185 g
Illustrations w. 70 col. and 40 b&w figs.
Series The IT Revolution in Architecture
The IT Revolution in Architecture
Subjects Humanities, art, music > Art > Architecture
Natural sciences, medicine, IT, technology > Technology > Structural and environmental engineering

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