Fr. 69.00

Computers and Games - 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers

English · Paperback / Softback

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Description

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This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

List of contents

Computer Analysis of Chess Champions.- Automated Chess Tutor.- A New Heuristic Search Algorithm for Capturing Problems in Go.- An Open Boundary Safety-of-Territory Solver for the Game of Go.- Monte-Carlo Proof-Number Search for Computer Go.- Virtual Global Search: Application to 9×9 Go.- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.- Combinatorics of Go.- Abstracting Knowledge from Annotated Chinese-Chess Game Records.- Automatic Strategy Verification for Hex.- Feature Construction for Reinforcement Learning in Hearts.- A Skat Player Based on Monte-Carlo Simulation.- A Retrograde Approximation Algorithm for One-Player Can't Stop.- Improving Depth-First PN-Search: 1?+?? Trick.- Search Versus Knowledge Revisited Again.- Counting the Number of Three-Player Partizan Cold Games.- LUMINES Strategies.- Computing Proper Equilibria of Zero-Sum Games.- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.- Cheat-Proof Serverless Network Games.- Monte-Carlo Methods in Pool Strategy Game Trees.- Optimization of a Billiard Player - Tactical Play.- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.

Summary

This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Product details

Assisted by H (Jeroen) H L Donkers (Editor), Paol Ciancarini (Editor), Paolo Ciancarini (Editor), H. (Jeroen) H. L. Donkers (Editor), H. (Jeroen) H.L. Donkers (Editor), H. L. Donkers (Editor), H. J. van den Herik (Editor), H. Jaap Van Den Herik (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 14.04.2009
 
EAN 9783540755371
ISBN 978-3-540-75537-1
No. of pages 283
Dimensions 155 mm x 16 mm x 235 mm
Weight 464 g
Illustrations XII, 283 p.
Series Lecture Notes in Computer Science
Theoretical Computer Science and General Issues
Lecture Notes in Computer Science / Theoretical Computer Science and General Issues
Lecture Notes in Computer Science
Theoretical Computer Science and General Issues
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries
Non-fiction book > Nature, technology > Natural science

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