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Interactive Experience in the Digital Age
Evaluating New Art Practice

Englisch · Fester Einband

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Beschreibung

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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Zusammenfassung

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Zusatztext

“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. … this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)

Bericht

"The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. ... this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts." (Evangelia Kavakli, Computing Reviews, June, 2015)

Produktdetails

Mitarbeit Ferguson (Herausgeber), Linda Candy (Herausgeber), Ferguson (Herausgeber), Sam Ferguson (Herausgeber), Lind Candy (Herausgeber)
Verlag Springer, Berlin
 
Inhalt Buch
Produktform Fester Einband
Erscheinungsdatum 17.01.2014
Thema Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Betriebssysteme, Benutzeroberflächen
 
EAN 9783319045092
ISBN 978-3-31-904509-2
Anzahl Seiten 267
Illustration XII, 267 p. 51 illus., 46 illus. in color.
Abmessung (Verpackung) 16.2 x 24.3 x 1.6 cm
Gewicht (Verpackung) 614 g
 
Serie Springer Series on Cultural Computing
Springer Series on Cultural Computing
Themen B, Media Studies, Sociology, Fine Arts, Communication, computer science, Digital Humanities, Fine Art, Media Research, Application software, Media Sociology, Fine arts: art forms, User Interfaces and Human Computer Interaction, Computer applications in the arts & humanities, User interfaces (Computer systems), Computer Appl. in Arts and Humanities, Digital Media Art;Evaluation;Interaction;Practice
 

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