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Teach students the fundamental principles of developing structured program logic and prepare them for success with Joyce Farrell's PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This text takes a comprehensive, language-independent approach to programming logic with an emphasis on modern conventions. Noted for its clear writing style, it avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. It can be used in a stand-alone logic course as a prerequisite to a programming course, or as a companion to an introductory programming text. Diverse and project-rich opportunities for learners to creatively apply logic to their program designs fill this edition. Chapters include illustrative figures, flowcharts and pseudocode to appeal to various learning styles, and they also include learning objectives, notes, short quizzes, summaries, key term lists, multiple-choice review and a variety of engaging exercises.
Über den Autor / die Autorin
Joyce Farrell has authored several popular programming textbooks, including books on Programming Logic and Design, Java, C#, and C++. Her books are recognized for their clear, direct writing style and effective presentation. A well-respected instructor, Ms. Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois; the University of Wisconsin-Stevens Point; and McHenry County College in Crystal Lake, Illinois.
Zusammenfassung
Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This edition takes a comprehensive and language-independent approach to programming logic with an emphasis on modern conventions. It avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. Chapters contain figures that illustrate the logic described in the text, and there are diverse and project-rich opportunities for you to creatively apply logic to program designs. Flowcharts and pseudocode are employed to appeal to varied learning styles and preferences. Chapters contain learning objectives, notes and short quizzes, summaries, key terms and multiple-choice review. Plus, there are multiple exercises in developing programming logic, maintaining existing programs, debugging programs that contain errors, and developing simple games.