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Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. Key Topics Using plenty of examples and illustrations to provide insights into the functioning and context of Maya, Dan Lavender explains how to: *understand the framework fundamentals of Maya; *create 3D objects; *work with models and surfaces; *animate objects; *use colours, lighting and rendering. About the Author Dan Lavender is a Technical Director at Framestore CFC - one of Europe's largest post-production companies. Features and Benefits *Gives a broad overview of Maya, enabling you to create your own high quality 3D computer generated images - even if you have never used a 3D package before. *The source files and scenes to accompany the examples in the book are available from the Springer web site - springer.co.uk/mayamanual.
Inhaltsverzeichnis
Basics.- Objects, Duplicates and Transforms.- Hierarchies, Groups and Nodes.- Modeling and Surface Creation.- Animation.- Rendering.- Particle Systems.- Dynamic Objects.- MEL Scripting.- Paint Effects.- Integration.
Über den Autor / die Autorin
Daniel Lavender was previously a lecturer at Bournemouth University, National Centre for Computer Animation, specializing in Maya.
Zusammenfassung
Alias|Wavefront's Maya 3D animation software is an integrated collection 
of tools for creating computer generated images, used in nearly every 
blockbuster special effects film that has been released in the last few 
years. The first choice for digital content creators, Maya combines 
animation, dynamics, modelling and rendering tools, enabling you to create 
digital characters and visual effects for live action films or stand-alone 
animation. 
Key Topics 
Using plenty of examples and illustrations to provide insights into the 
functioning and context of Maya, Dan Lavender explains how to: 
*	understand the framework fundamentals of Maya; 
*	create 3D objects; 
*	work with models and surfaces; 
*	animate objects; 
*	use colours, lighting and rendering. 
About the Author 
Dan Lavender is a Technical Director at Framestore CFC - one of Europe's 
largest post-production companies. 
Features and Benefits 
*	Gives a broad overview of Maya, enabling you to create your own high 
quality 3D computer generated images - even if you have never used a 3D 
package before. 
*	The source files and scenes to accompany the examples in the book 
are available from the Springer web site - springer.co.uk/mayamanual.