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Graduate Skills and Game-Based Learning
Using Video Games for Employability in Higher Education

Englisch · Fester Einband

Versand in der Regel in 6 bis 7 Wochen

Beschreibung

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This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 

Über den Autor / die Autorin

Matthew Barr
is Lecturer at the University of Glasgow, UK, where he convened the university’s first game studies course and founded the peer reviewed student game studies journal
Press Start
. He is currently Programme Director for the Graduate Apprenticeship in Software Engineering. He serves as Vice Chair of British DiGRA, sits on the Board of the Scottish Game Developers Association and is the current Chair of the BAFTA Scotland Games Jury.

Zusammenfassung

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as
World of Warcraft
and
Minecraft
. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 

Produktdetails

Autoren Matthew Barr
Verlag Springer, Berlin
 
Inhalt Buch
Produktform Fester Einband
Erscheinungsdatum 01.01.2019
Thema Geisteswissenschaften, Kunst, Musik > Pädagogik > Schulpädagogik, Didaktik, Methodik
 
EAN 9783030277857
ISBN 978-3-0-3027785-7
Anzahl Seiten 226
Illustration XIX, 226 p. 25 illus.
Abmessung (Verpackung) 15.2 x 21.5 x 1.9 cm
Gewicht (Verpackung) 458 g
 
Serie Digital Education and Learning
Digital Education and Learning
Themen B, skills, Education, Digital Media, higher education, Study & learning skills: general, Media studies: internet, digital media & society, Higher & further education, tertiary education, Educational Technology, Digital and New Media, Digital/New Media, Technology and Digital Education, Study and learning skills: general, Ability
 

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