Fr. 196.00

The Cores of Game Design - Mechanics, Economics, Narrative, and Aesthetics

English · Hardback

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Description

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This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.


List of contents










Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions


About the author










Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.


Summary

This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.

Product details

Authors Yvens R. Serpa
Publisher Taylor and Francis
 
Languages English
Product format Hardback
Released 15.10.2024
 
EAN 9781032397511
ISBN 978-1-03-239751-1
No. of pages 303
Weight 453 g
Illustrations schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss
Subjects Humanities, art, music > Art > General, dictionaries
Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

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