Fr. 66.00

Complete Guide to Photorealism for Visual Effects, Visualization and - Game

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.


List of contents

Introduction Part 1: Core Concepts 1. Reality and Photorealism 2. Photorealism in Digital Media 3. Color Part 2: The Real World 4. Light essentials 5. Light interaction 6. Daylight 7. Nighttime and Artificial Lighting 8. Shadows 9. Basic Material Properties 10. Lens and Camera Characteristics Part 3: The CG World 11. Rendering and Lighting 12. Shading 13. Texturing 14. Modeling Part 4: The 2D World 15. Integrating 2D Elements 16. Integrating CG elements 17. Lighting in 2D 18. Lens and Camera Effects 19. Epilogue: The Future 20. Appendix A: Glossary of Abbreviations 21. Appendix B: Software list

About the author

Eran Dinur is an Emmy and VES award-winning VFX supervisor, artist, and author of The Filmmaker’s Guide to Visual Effects (2017). His film and TV work includes: The Trial of the Chicago 7, Hereditary, The Greatest Showman, Uncut Gems, The Wolf of Wall Street, Boardwalk Empire, Star Trek, and Iron Man. He is an adjunct professor at the School of Visual Arts and the author of several popular VFX courses at fxphd.com.

Summary

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.

Additional text

"In The Complete Guide to Photorealism, Eran Dinur gives us a practical approach to the subject matter, explaining how color and light are perceived by our eyes and lenses, and then giving us a thorough and engaging explanation of how reality can be mimicked digitally."
Jimmy Calhoun, Chair of Computer Art, Computer Animation and Visual Effects at the School of Visual Arts

 
"As photorealism pipelines have become standard across various industries, it is vital for any 3D artist to have a complete comprehension of what it takes to create a photoreal image from beginning to end. I believe this book will not only take you there but also inspire you to push the boundaries of emerging technologies."
Jesse Flores, Look Development Artist

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