Fr. 40.40

Four Decades of Scientific Explanation

Inglese · Tascabile

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni

Informationen zum Autor Marcus Zarra is the owner of Zarra Studios! LLC and the creator of seSales and iWeb Buddy. In addition! he is a coauthor of Cocoa Is My Girlfriend ! a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.   Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone! including Unix! Microsoft Windows! and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition! he writes for the Cocoa Is My Girlfriend blog! which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.   Klappentext Apple's Core Animation framework enables Mac OS X! iPhone! and iPod touch developers to create richer! more visual applications-more easily than ever and with far less code. Now! there's a comprehensive! example-rich! full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.   Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do! how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C! Cocoa! and Xcode! they present expert techniques! insights! and downloadable code for all aspects of Core Animation programming! from keyframing to movie playback.   Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone! helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation's real-world performance.   Coverage includes: Taking full advantage of Core Animation's lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image's powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation's QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients! composite shapes! and replicate sublayers Adding mouse and keyboard user interaction points! and much more…   Zusammenfassung Any Mac or iPhone developer interested in Core Animation and Cocoa will find something of value within its pages. Each chapter is focused on a particular section or function of Core Animation and instructs the reader on how to use it. Code samples will be provided within each chapter to illustrate the points being made. Each chapter will have its own sample project that will be walked through and discussed during that chapter. At the end of each chapter a functional example will be available for the user to expand upon as their understanding of the subject grows. Inhaltsverzeichnis Part I: Getting Started with Core Animation Chapter 1: What Is Core Animation?     3 Chapter 2: What Can and Should I Animate?     15 Part II: Core Animation Fundamentals Chapter 3: Basic Animations     27 Chapter 4: Keyframe Animation     45 Part III: Core Animation Layers Chapter 5: Layer Transforms     69 Chapter 6: Layer Filters     83 Chapter 7: QuickTime Layers     111 Chapter 8:...

Dettagli sul prodotto

Autori long, Matt Long, Wesley Salmon, Zarr, Zarra, Marcus Zarra, Marcus S. Zarra
Editore External catalogues US
 
Lingue Inglese
Formato Tascabile
Pubblicazione 31.07.2011
 
EAN 9780321617750
ISBN 978-0-321-61775-0
Serie Core Framework Series
Addison-Wesley
Addison-Wesley
Core Framework Series
Categoria Scienze umane, arte, musica > Religione / teologia

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