CHF 84.00

3-D Computer Vision
Principles, Algorithms and Applications

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, "2D Computer Vision: Principles, Algorithms and Applications"), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. 
To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.

Info autore

Yu-Jin ZHANG received his Ph.D. in Applied Science from the State University of Liège, Liège, Belgium, in 1989. From 1989 to 1993, he was a postdoctoral fellow and research fellow at the Delft University of Technology, Delft, the Netherlands. In 1993, he joined the Department of Electronic Engineering, Tsinghua University, Beijing, China, where he has been a Professor (since 1997) and tenured Professor (since 2014) of Image Engineering.
He is active in education on and research into image engineering (including image processing, image analysis, and image understanding) and has published more than 550 research papers and more than 50 books in this field.
He has served as program chair of the “Twenty-Fourth International Conference on Image Processing (ICIP’2017)” and several other international conferences. He is the Honorary Chairman of Supervisors (since 2020) of CSIG, a Fellow of SPIE (since 2011) and a Fellow of CSIG (since 2019).

Riassunto

This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. 
The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. 
To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.

Dettagli sul prodotto

Autori Yu-Jin Zhang
Editore Springer, Berlin
 
Contenuto Libro
Forma del prodotto Tascabile
Data pubblicazione 15.02.2024
Categoria Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo
 
EAN 9789811975820
ISBN 978-981-1975-82-0
Numero di pagine 448
Illustrazioni XIII, 448 p. 1 illus.
Dimensioni (della confezione) 15.5 x 2.5 x 23.5 cm
Titolo originale 3D
 
Categorie Elektronik, Informatik, Mensch-Computer-Interaktion, Bildverarbeitung, Theoretische Informatik, computer science, Computer Vision, Computer Imaging, Vision, Pattern Recognition and Graphics, Image processing, User Interfaces and Human Computer Interaction, visual perception, Theory and Algorithms for Application Domains, Scene Interpretation, image understanding, Image Recovery and Reconstruction, Scene Matching
 

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