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Informationen zum Autor YUZURU TANAKA is Professor of Computer Architecture and Digital Library in the Electronics and Information Engineering Division at Hokkaido University in Japan. With numerous awards for achievement in the areas of information science, Dr. Tanaka is also the founder of Meme Media Laboratory. Klappentext This book provides an integrated view of the five kinds of enabling technologies in terms of knowledge media architectures: multimedia and hypermedia, object-oriented GUI and visual programming, reusable component software and component integration, network publishing and electronic commerce, and object-oriented and multimedia databases. Among many books on multimedia and hypermedia, few address knowledge. Of those that do, none focus on media for the editing, distribution, and management of knowledge the way this book does. It is written based on the hypothesis that knowledge media work as genes, with their network publishing repository, working as a gene pool to accelerate the evolution of knowledge shared in our societies. Zusammenfassung This book provides an integrated view of the five kinds of enabling technologies in terms of knowledge media architectures: multimedia and hypermedia, object-oriented GUI and visual programming, reusable component software and component integration, network publishing and electronic commerce, and object-oriented and multimedia databases. Among many books on multimedia and hypermedia, few address knowledge. Of those that do, none focus on media for the editing, distribution, and management of knowledge the way this book does. It is written based on the hypothesis that knowledge media work as genes, with their network publishing repository, working as a gene pool to accelerate the evolution of knowledge shared in our societies. Inhaltsverzeichnis Preface. 1 Overview and Introduction. 1.1 Why Meme Media? 1.2 How Do Meme Media Change the Reuse of Web Contents? 1.3 How Do Meme Media Work? 1.4 Frequently Asked Questions and Limitations. 1.5 Organization of this Book. 2 Knowledge Media and Meme Media. 2.1 Introduction to Knowledge Media and Meme Media. 2.2 From Information Technologies to Media Technologies. 2.3 Summary. References. 3 Augmentation Media Architectures and Technologies-A Brief Survey. 3.1 History and Evolution of Augmentation Media. 3.2 History and Evolution of Knowledge-Media Architectures. 3.3 Meme Media and their Applications. 3.4 Web Technologies and Meme Media. 3.5 Summary. References. 4 An Outline of IntelligentPad and Its Development History. 4.1 Brief Introduction to IntelligentPad. 4.2 IntelligentPad Architecture. 4.3 Worldwide Marketplace Architectures for Pads. 4.4 End-User Computing and Media Toolkit System. 4.5 Open Cross-Platform Reusability. 4.6 Reediting and Redistribution by End-Users. 4.7 Extension toward 3D Representation Media. 4.8 Summary. References. 5 Object Orientation and MVC. 5.1 Object-Oriented System Architecture-A Technical Introduction. 5.2 Class Refinement and Prototyping. 5.3 Model, View, Controller. 5.4 Window Systems and Event Dispatching. 5.5 Summary. References. 6 Component Integration. 6.1 Object Reusability. 6.2 Components and Application Linkage. 6.3 Compound Documents and Object Embedding/Linking. 6.4 Generic Components. 6.5 What to Reuse-Components or Sample Compositions? 6.6 Reuses and Maintenance. 6.7 Integration of Legacy Software. 6.8 Distributed Component Integration and Web Technologies. 6.9 Summary. References. 7 Meme Media Architecture. 7.1 Current Megatrends in Computer Systems. ...