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Virtual Reality
Recent Advancements, Applications and Challenges

Inglese · Copertina rigida

Spedizione di solito entro 2 a 3 settimane

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Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.


Info autore

Lila Bozgeyikli, Ren Bozgeyikli

Riassunto

Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Dettagli sul prodotto

Con la collaborazione di Lila Bozgeyikli (Editore), Ren Bozgeyikli (Editore)
Autori Lila Bozgeyikli, Ren Bozgeyikli
Editore River Publishers
 
Contenuto Libro
Forma del prodotto Copertina rigida
Data pubblicazione 31.03.2020
Categoria Scienze naturali, medicina, informatica, tecnica > Tecnica > Altro
 
EAN 9788770221429
ISBN 978-87-7022-142-9
Numero di pagine 296
Dimensioni (della confezione) 16.1 x 24 x 2.1 cm
Peso (della confezione) 611 g
 
Serie River Publishers Automation, C
Categorie Informationsvisualisierung, COMPUTERS / Data Visualization, TECHNOLOGY & ENGINEERING / Robotics, Computers - General Information, Virtuelle Welten, COMPUTERS / Virtual Worlds
 

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