Fr. 23.90

Gamescape: Overworld

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

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Zusatztext "A teen gamer plays for his life. . . . In this dystopian future the planet is coming undone! and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood." Informationen zum Autor Emma Trevayne Collector of Auditory Oddities, Whimsical Words, and Cryptic Cyphers. Pays special attention to petrichor, things that glimmer, and mechanical body parts. Klappentext A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life?if it doesn't kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson. In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he's better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want?and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That's new for him?playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero. Zusammenfassung A dying boy on a dying planet plays a dangerous! sophisticated! and addictive game that could save his life—if it doesn’t kill him first. A complex! gorgeous! literary thriller for fans for Ernest Cline! Brandon Sanderson! Orson Scott Card! and M.T. Anderson. In a futuristic version of Earth! society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes! food! even medical enhancements. Miguel Anderson is good at it. In fact! he’s better than anyone he knows. He spends all of his free time playing! hoping to reach Level 25. At Level 25 you can pick any prize you want—and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes! Miguel enters and becomes a team leader. That’s new for him—playing on a team. And complicated! as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing! compelling action! and a flawed and memorable hero. ...

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