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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Riassunto

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Dettagli sul prodotto

Con la collaborazione di Lars Qvortrup (Editore), K. Halskov Madsen (Editore), Granum (Editore), B Holmqvist et al (Editore), E Granum (Editore), E. Granum (Co-editore), B. Holmqvist (Co-editore), S. Kolstrup (Co-editore), K. Halskov Madsen (Co-editore)
Editore Springer, Berlin
 
Lingue Inglese
Contenuto Libro
Forma del prodotto Tascabile
Data pubblicazione 26.10.2010
Categoria Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo
 
EAN 9781849968638
ISBN 978-1-84996-863-8
Numero di pagine 443
Illustrazioni XII, 443 p. 185 illus.
Dimensioni (della confezione) 15.6 x 23.6 x 2.4 cm
 
Categorie Simulation, Multimedia, C, Mensch-Computer-Interaktion, Perception, Grafikprogrammierung, computer science, Human-Computer Interaction, Computer Graphics, Multimedia Information Systems, multimedia systems, Human–computer interaction, Graphics programming, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Multimedia System
 

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