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COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E English · Hardback

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Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.
FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.
Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.
Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.
Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.
Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.
Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.
Downloadable companion files: All the code, object models, figures, and more.


About the author










Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento.
Dr. John Clevenger is a professor with over forty years of experience teaching a wide variety of courses including graphics, game architecture, operating systems, etc. He is also the technical director of the International Collegiate Programming Contest (ICPC).

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Product details

Authors Scott Gordon, John Clevenger
Publisher Mercury Learning and Information
 
Content Book
Product form Hardback
Publication date 01.07.2026
Subject Natural sciences, medicine, IT, technology > IT, data processing > Programming languages
 
EAN 9781501524325
ISBN 978-1-5015-2432-5
Pages 594
Dimensions (packing) 18.3 x 23.5 x 3.8 cm
Weight (packing) 1,170 g
 
Subjects Java, Programmiersprachen, Computer Graphics, OpenGL, shader programming, 3d graphics programming
 

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