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Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

English · Paperback / Softback

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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

Product details

Assisted by Nadia Magnenat Thalmann (Editor), Shi-Min Hu (Editor), Jian Chang (Editor), Jian Jun Zhang (Editor), Ruofeng Tong (Editor), Wencheng Wang (Editor)
Publisher Springer, Berlin
 
Content Book
Product form Paperback / Softback
Publication date 01.11.2017
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries
 
EAN 9783319694863
ISBN 978-3-31-969486-3
Pages 249
Illustrations VIII, 249 p. 148 illus.
Dimensions (packing) 15.7 x 1.1 x 23.8 cm
Weight (packing) 400 g
 
Series Lecture Notes in Computer Science > 10582
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Information Systems and Applications, incl. Internet/Web, and HCI
Image Processing, Computer Vision, Pattern Recogni
Subjects Bildbearbeitung, Datenbank, Schnittstelle (EDV), Informatik, E-Learning, C, PC, it, Animation, Lehrmittel, Lerntechnologien, E-Learning, e-book, Mensch-Computer-Interaktion, angewandte informatik, Grafische und digitale Media-Anwendungen, informationstechnologie, Suchmaschine, Grafikprogrammierung, Grafik (EDV) / Programmierung, Lernen / E-Learning, Internet / Suchmethoden, Spezielle Anwender, Grafik (EDV) / Bildverarbeitung, Maschine / Suchmaschine, Bildverarbeitung, Technologie / Informationstechnologie, Database, EDV / Einführung, Personal Computer, computer science, Information Retrieval, Information Systems Applications (incl. Internet), Computer Graphics, Multimedia Information Systems, Computer and Information Systems Applications, Serious Game, Application software, Computers and Education, Education—Data processing, Internet searching, Graphical & digital media applications, User interface design & usability, Graphics programming, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Personal computers, Personal Computing, Simulation algorithm, augmentedreality, virtualreality, computergraphics, modelingandsimulation, DataManagement, recurrentneuralnetwork, multimediaapplications, agent-basedmodel, SeriousGame, multiplayeronlinegames, authoringtoolscomplexity, motionprocessing, PhysicalSimulation, autonomiclearning, gamevisualization, virtualeducation, simulationalgorithm, mobileandpersonaldevices
 

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