Fr. 69.00

Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

List of contents

Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for "Connect6" opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of "7 Wonders".- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.

Summary

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Product details

Assisted by Yngvi Björnsson (Editor), Tristan Cazenave (Editor), Mark H. M. Winands (Editor), Mark H.M. Winands (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 07.01.2015
 
EAN 9783319149226
ISBN 978-3-31-914922-6
No. of pages 165
Dimensions 163 mm x 243 mm x 12 mm
Weight 283 g
Illustrations XII, 165 p. 54 illus.
Series Communications in Computer and Information Science
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

C, Artificial Intelligence, Theoretische Informatik, Personal Computer, computer science, Theory of Computation, Computers, Mathematical theory of computation, Personal computers, Personal Computing, planning and scheduling, sequential decision making, planning for deterministic actions, planning under uncertainty, search methodologies, randomized search

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