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Computer Games
Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Summary

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Product details

Assisted by Yngvi Björnsson (Editor), Mark H. M. Winands (Editor), Tristan Cazenave (Editor), Mark H.M. Winands (Editor)
Publisher Springer, Berlin
 
Content Book
Product form Paperback / Softback
Publication date 07.01.2015
Subject Natural sciences, medicine, IT, technology > IT, data processing > IT
 
EAN 9783319149226
ISBN 978-3-31-914922-6
Pages 165
Illustrations XII, 165 p. 54 illus.
Dimensions (packing) 16.3 x 24.3 x 1.2 cm
Weight (packing) 283 g
 
Series Communications in Computer and Information Science > 504
Subjects C, Artificial Intelligence, Theoretische Informatik, Personal Computer, computer science, Theory of Computation, Computers, Mathematical theory of computation, Personal computers, Personal Computing, planning and scheduling, sequential decision making, planning for deterministic actions, planning under uncertainty, search methodologies, randomized search
 

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