CHF 115.00

Mytholudics
Games and Myth

English · Hardback

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Description

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Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theories from myth and folklore.

Myth is taken here not as an object but as a process, a way of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase 'just the way it is' is a process of mythologization that has cemented it.

Mytholudics lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in Call of Duty? What do the monsters in The Witcher tell us about the game's model of the world? How does Hellblade: Senua's Sacrifice weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness?

This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.

About the author

Dom Ford
, University of Bremen, Bremen, Germany.

Summary


Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them?
Mytholudics: Games and Myth
lays out an approach to understanding games using theories from myth and folklore.


Myth is taken here not as an object but as a process, a
way
of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase ‘just the way it is’ is a process of mythologization that has cemented it.

Mytholudics
lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in
Call of Duty
? What do the monsters in
The Witcher
tell us about the game’s model of the world? How does
Hellblade: Senua’s Sacrifice
weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness?

This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.

Product details

Authors Dom Ford
Publisher Oldenbourg
 
Content Book
Product form Hardback
Publication date 21.04.2025
Subject Humanities, art, music > History
 
EAN 9783111341279
ISBN 978-3-11-134127-9
Pages 358
Illustrations 11 b/w and 8 col. ill., 20 b/w tbl.
Dimensions (packing) 15.5 x 23 cm
Weight (packing) 647 g
 
Series Video Games and the Humanities > 18
Subjects Mythologie, Spieltheorie, Kulturwissenschaften, History, Cultural Studies, Videospiele, Computerspiele-Design, eintauchen, Game Studies, Myth Criticism, Erste Hälfte 21. Jahrhundert (ca. 2000 bis ca. 2050), HIS037080 HISTORY / Modern / 21st Century, HIS035000 HISTORY / Study & Teaching, play theory, GAM013000 GAMES & ACTIVITIES / Video & Electronic
 

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