CHF 28.90

(Not) In the Game
History, Paratexts, and Games

English · Paperback / Softback

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Description

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

About the author

Regina Seiwald
, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.

Product details

Assisted by Regina Seiwald (Editor), Vollans (Editor), Edwin Vollans (Editor)
Publisher Oldenbourg
 
Content Book
Product form Paperback / Softback
Publication date 21.10.2024
Subject Humanities, art, music > History
 
EAN 9783111631868
ISBN 978-3-11-163186-8
Pages 224
Illustrations 9 col. ill.
Dimensions (packing) 15.5 x 1.3 x 23 cm
Weight (packing) 500 g
 
Series Video Games and the Humanities > 13
Subjects Rezeption, Videospiel, Video Games, History: theory & methods, Social & cultural history, Digitale Kultur, Historiography, Paratext, HIS000000 HISTORY / General, Reception, Paperback Project, Digital Culture, HIS035000 HISTORY / Study & Teaching
 

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