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Routledge Companion to Mobile Media Art

English · Hardback

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In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces-theoretical, practical and conceptual.
As a vehicle for-and of-the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.
This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.


About the author










Distinguished Professor Larissa Hjorth is a creative practitioner, digital ethnographer and Director of the Design & Creative Practice ECP Platform at RMIT University. Hjorth has published over 100 publications on mobile media studies-recent publications include Haunting Hands (with Cumiskey 2017), Understanding Social Media (with Hinton, 2nd Edition 2019), Creative Practice Ethnographies (with Harris, Jungnickel and Coombs 2020) and Ambient Play (with Richardson 2020).
Professor Adriana de Souza e Silva is the Director of the Mobile Gaming Research Lab at the Department of Communication at North Carolina State University (NCSU). Dr. de Souza e Silva is the co-editor and co-author of several books, including Net-Locality: Why Location Matters in a Networked World (with Gordon 2011), Mobile Interfaces in Public Spaces: Control, Privacy, and Urban Sociability (with Frith 2012), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (with Sheller 2014) and Hybrid Play (with Glover-Rijkse 2020).
Klare Lanson is a performance poet and artist researcher. Recent collaborative and interdisciplinary art projects are #wanderingcloud (2012-2015), Commute (2013-2016) and mobile art ethnography TouchOn/TouchOff (2017). Publications include Digital Cultures & Society (2019), Min-a-rets Poetry Journal (2018), thephonebook.com (2002), Cordite Poetry Review, Overland Journal and Realtime Arts, and she was also co-editor of the 40-year-old Australian literary anthology Going Down Swinging.


Summary

In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.

Product details

Assisted by Adriana (North Carolina State University de Souza e Silva (Editor), Larissa (Rmit University Hjorth (Editor), de Souza e Silva Adriana (Editor), Hjorth Larissa (Editor), Klare (RMIT University Lanson (Editor), Larissa Hjorth (Editor), Adriana de Souza e Silva (Editor), Klare Lanson (Editor)
Authors Larissa (Rmit University Hjorth, Larissa De Souza E Silva Hjorth
Publisher Taylor & Francis Ltd.
 
Content Book
Product form Hardback
Publication date 29.07.2020
Subject Social sciences, law, business > Social sciences (general)
 
EAN 9780367197162
ISBN 978-0-367-19716-2
Pages 566
 
Series Routledge Media and Cultural Studies Companions
Subjects Media Studies, Cultural Studies, The arts: general issues, SOCIAL SCIENCE / Media Studies, AR, ART / Digital, Playback, mobile games, Occupy Wall Street, Media Archaeology, Internet: general works, Media studies: internet, digital media and society, Art forms, Internet and digital media: arts and performance, COMPUTERS / Design, Graphics & Media / General, The Arts: art forms, COMPUTERS / Design, Graphics & Media / Video & Animation, Smart Cities, Street View, QR Code, The arts: general topics, WAP, gps coordinate, Digital Cultural Heritage, game developers, Dense, Blast Theory, self-tracking practices, wearable technology art, mobile art research methodologies, locative technology, urban digital interventions, feminist media practice, Photo Credit, Mobile Art, Locative Media Arts, Performative Object, Pervasive Games, Audio Walks, Mobile Phone Photography, augmented reality experiences
 

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