CHF 60.90

Games Girls Play
Contexts of Girls and Video Games

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.


About the author

Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Department at Gonzaga University.

Summary

This book examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games.

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