CHF 360.00

The PC Graphics Handbook

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

Discussions address:

2D and 3D graphics programming for Windows and DOS

Device-independent graphics

Mathematics for computer graphics

Graphics algorithms and procedural operations

PC video systems architecture, including its history and development

High-end graphics systems and coprocessors

Artificial life

Virtual reality

Animation techniques for simulations and video games

VGA, SuperVGA, and VESA

Device drivers

Graphics and animation primitives

The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.

About the author

Maria P. Canton, Julio Sanchez

Summary

Suitable for advanced C++ programmers and technically mature readers, this book examines the specifics of PC graphics hardware and software. Covering the field of PC graphics programming, it discusses topics within both theoretical and practical applications.

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