CHF 60.90

The World of Scary Video Games
A Study in Videoludic Horror

English · Paperback / Softback

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Zusatztext (Bloomsbury translation)Newcomers to this field of research will find a wealth of information on digital horror thanks to the detailed descriptions and historical overview! while experts will find new approaches and a well-founded bibliography to further their own research. Informationen zum Autor Bernard Perron Klappentext As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House ( 1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.The first comprehensive look at one of the most influential and popular video game genres, the horror game. Zusammenfassung As for film and literature! the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror! dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror! terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre! outline its formal singularities and explore its principal issues. It studies the most important games and game series! from Haunted House ( 1981) to Alone in the Dark (1992- )! Resident Evil (1996-present)! Silent Hill (1999-present)! Fatal Frame (2001-present)! Dead Space (2008-2013)! Amnesia: the Dark Descent (2010)! and The Evil Within (2014). Accessibly written! The World of Scary Video Games helps the reader to trace the history of an important genre of the video game. Inhaltsverzeichnis Acknowledgments Introduction Part I: The Genre Chapter One The Horror: Falling into the Arena of Video Game Genres Crossing Paths with a "Monstrous" Concept The Need to Use a New Combo Finding Some Directions Chapter Two "You have once again entered the world of survival horror. Good luck!" Loading Screen. A Species of Their Own A Cross-Media Genre The (Survival) Horror Genre Chapter Three Something to Fear: From the Fictional to the Videoludic Gut Reactions The Answer Is Fear Fear-Motivated Actions Chapter Four Building the Pyramid of Scary Video Games: Toward the Scare Tactics of the Videoludic Horror Genre The Gaming Apparatus: Technical and Formal Aspects The Videoludic Treatment of Horror Figures of Interactivity, Actional Modalities and Scare Tactics The Pyramid of Scary Video Games Part II: The History Chapter Five Thinking about the History of the Videoludic Horror Genre, Part I: From Teleology to the Initial Cluster Teleology, This Monster (Before 1981) The Scattered Generic Cluster (1981-1991) Chapter Six Thinking about the History of the Videoludic Horror Gen...

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