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Advances in Computer Games
11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers

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This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Résumé

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Texte suppl.

From the reviews:
"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. … Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)

Commentaire

From the reviews:

"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. ... Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)

Détails du produit

Collaboration H. Jaap van den Herik (Editeur), Shun-Chin Hsu (Editeur), Tsan-sheng Hsu (Editeur), H. H. L. M. Donkers (Editeur), H. J. van den Herik (Editeur), Shun-Chi Hsu (Editeur), Tsan-sheng Hsu et al (Editeur), H.H.L.M. Donkers (Editeur)
Edition Springer, Berlin
 
Contenu Livre
Forme du produit Livre de poche
Date de parution 19.02.2009
Catégorie Sciences naturelles, médecine, it, technique > Informatique, ordinateurs > Général, dictionnaires
Littérature spécialisée > Nature, technique > Sciences naturelles
 
EAN 9783540488873
ISBN 978-3-540-48887-3
Nombre de pages 278
Illustrations XIV, 278 p.
Dimensions (emballage) 15,7 x 23,5 cm
Poids (emballage) 413 g
 
Thème Lecture Notes in Computer Science > 4250
Theoretical Computer Science and General Issues
Lecture Notes in Computer Science / Theoretical Computer Science and General Issues > Vol.4250
Lecture Notes in Computer Science
Theoretical Computer Science and General Issues > 4250
Catégories Computerspiel, Automat, C, Computer, Künstliche Intelligenz, Algorithmen und Datenstrukturen, Algorithms, Optimization, Artificial Intelligence, Wahrscheinlichkeitsrechnung und Statistik, Chess, Diskrete Mathematik, Mathematik für Informatiker, computer science, intelligence, Künstliche Intelligenz (KI), Discrete Mathematics in Computer Science, Discrete Mathematics, Algorithms & data structures, Mathematical & statistical software, Numerical analysis, Mathematical theory of computation, Computer science—Mathematics, Maths for computer scientists, Mathematical statistics, Probability and Statistics in Computer Science, Algorithm Analysis and Problem Complexity, Popular Computer Science, Numeric Computing, ArtificialIntelligence, knowledgerepresentation, algorithmanalysisandproblemcomplexity, computergames
 

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