CHF 52,50

WORLDBUILDING
Gaming and Art in the Digital Age

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 jours ouvrés

Description

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WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. 
This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Résumé

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. 
This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Détails du produit

Auteurs Christiane Paul, Anna Anthropy, Giampaolo Bianconi, Aïcha Mehrez, Kat Benedict, Kathrin et al Bessen
Collaboration Julia Stoschek Foundation (Editeur), Hans Ulrich Obrist (Préface)
Edition Hatje Cantz Verlag
 
Contenu Livre
Forme du produit Livre de poche
Date de parution 16.08.2024
Catégorie Sciences humaines, art, musique > Art
 
EAN 9783775756341
ISBN 978-3-7757-5634-1
Nombre de pages 176
Illustrations 150 Abb.
Dimensions (emballage) 22 x 28,2 x 28,2 cm
Poids (emballage) 786 g
 
Catégories Zeitgenössische Kunst, digital, entdecken, Video Games, Internet und digitale Medien: Kunst und Performance, Game Art (Computerspiele), Computerspiele-Design, Computer & Videospielindustrie, Computer Games, Video- und Computerkunst, Computerkunst (Digitale Kunst)
 

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