CHF 59,50

Programming in Haskell

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 jours ouvrés

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Informationen zum Autor Graham Hutton is Professor of Computer Science at the University of Nottingham. He has taught Haskell to thousands of students and received numerous best lecturer awards. Hutton has served as an editor of the Journal of Functional Programming, Chair of the Haskell Symposium and the International Conference on Functional Programming, and Vice-Chair of the Association for Computing Machinery (ACM) Special Interest Group on Programming Languages, and is an ACM Distinguished Scientist. Klappentext Haskell is a purely functional language that allows programmers to rapidly develop clear, concise, and correct software. The language has grown in popularity in recent years, both in teaching and in industry. This book is based on the author's experience of teaching Haskell for more than twenty years. All concepts are explained from first principles and no programming experience is required, making this book accessible to a broad spectrum of readers. While Part I focuses on basic concepts, Part II introduces the reader to more advanced topics. This new edition has been extensively updated and expanded to include recent and more advanced features of Haskell, new examples and exercises, selected solutions, and freely downloadable lecture slides and example code. The presentation is clean and simple, while also being fully compliant with the latest version of the language, including recent changes concerning applicative, monadic, foldable, and traversable types. Zusammenfassung This edition has been extensively updated and expanded! with new chapters covering recent and more advanced features of Haskell! new examples and exercises! and freely downloadable lecture slides and example code. All concepts are explained from first principles and no programming experience is required! making it accessible to a broad range of readers. Inhaltsverzeichnis Foreword; Preface; Part I. Basic Concepts: 1. Introduction; 2. First steps; 3. Types and classes; 4. Defining functions; 5. List comprehensions; 6. Recursive functions; 7. Higher-order functions; 8. Declaring types and classes; 9. The countdown problem; Part II. Going Further: 10. Interactive programming; 11. Unbeatable tic-tac-toe; 12. Monads and more; 13. Monadic parsing; 14. Foldables and friends; 15. Lazy evaluation; 16. Reasoning about programs; 17. Calculating compilers; Appendix A. Selected solutions; Appendix B. Standard prelude; Bibliography; Index....

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