Fr. 41.30

Playing to Win - Sports, Video Games, and the Culture of Play

Anglais · Livre de poche

Expédition généralement dans un délai de min. 4 semaines (titre commandé spécialement)

Description

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Robert Alan Brookey is Professor of Telecommunications at Ball State University where he also serves as the Director of Graduate Studies for the MA program in Digital Storytelling. He is the author of Hollywood Gamers: Digital Convergence in the Film and Video Game Industries (IUP, 2010).
Thomas P. Oates is Assistant Professor of American Studies and Journalism and Mass Communication at the University of Iowa.


Table des matières










Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey

Part I: Gender Play

1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman

2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates

3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees

4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell

5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey

Part II. The Uses of Simulation

6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway

7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth

8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg

9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers

10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power

Contributors

Index


A propos de l'auteur










Robert Alan Brookey is Professor of Telecommunications at Ball State University where he also serves as the Director of Graduate Studies for the MA program in Digital Storytelling. He is the author of Hollywood Gamers: Digital Convergence in the Film and Video Game Industries (IUP, 2010).
Thomas P. Oates is Assistant Professor of American Studies and Journalism and Mass Communication at the University of Iowa.


Résumé

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. This book explores the points of convergence at which gaming and sports culture merge.

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