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Encarnação, Pedro Encarnação, Katerina Mavrou
Technology for Inclusion and Participation for All: Recent Achievements and Future Directions - 18th International Conference, AAATE 2025, Nicosia, Cyprus, September 10-12, 2025, Proceedings, Part I
English · Hardback
Will be released 02.10.2025
Description
List of contents
Advanced technologies for inclusion and participation in education and labour.- Evaluating The Role Of An Assistive Online Toolkit To Support Autistic Students During The Transition Into University.- Digital Skills, Reasonable Accommodation and Technological Assistance for Employment in Cyprus..- Artificial Intelligence And Disability: Using ChatGPT To Improve The Well-Being And Understand The Needs Of Students With Autism Spectrum Disorders.- Participatory Development of AI-enabled Applications. Insights from a German Research Project with People with Learning Disabilities.- Online Conversion Service of PDF/PowerPoint into Accessible Forms for Dyslexic Students.- UniNotesXR - Accessible Collaboration in Extended Reality: A Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired.- Immersive Learning for Inclusive Workplaces: Evaluating Mixed Reality in Vocational Training for People with Neurodevelopmental Disorders.- Augmented Reality-Based Training for Gardening: Enhancing Skills for Individuals with Special Needs at Il Seme Social Cooperative.- Bridging the Digital Media Divide - Enhancing Internet Accessibility for Students with Special Needs via [App’s Name].- Impact of Interactive Sensory Ball on Children with Autism Spectrum Disorder: Enhancing Engagement, Self-Regulation, and Teacher Support.- Accessibility in digital spaces.- Flex Picture eBook: Software for the Creation of Accessible Interactive Images.- Uses of Email applications by People who are Blind and Low vision.- Accessibility Guidelines for 360-Degree Platforms: Derivation and Implementation.- Accessible indoor navigation systems.- A Systematic Review of Smartphone-based Indoor Navigation Assistance for Blind and Visually Impaired People.- Analysis of Indoor Wayfinding Accessible-Assistive Technologies for Mobility, and Blind and Visually Impaired Individuals.- Creating User-Centered Guidelines For Digital Guidance Systems.- Advancing diagnosis and rehabilitation of neurodevelopmental disorders: The role of virtual reality, eye-tracking, and serious games.- Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability.- Usability of Smart Wearable for Adult and Paediatric Neurological Upper Limb Re/Habilitation: Perspectives of Users and Allied Health Professionals.- Creating a Virtual Environment For The Development Of Social And Communication Skills Of Children With Autism.- A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises.- Recommendation System of Virtual Reality (VR) Application for Rehabilitation Purposes.- User-center Game Development For Older Adults.- Artificial intelligence in care and support ecosystems.- Lessons Learnt And Hands-On Experience In Developing Personalized AI-Powered Assistive Technology Companions For Use In Patient Care Settings.- A Novel AI-powered Approach for Improving Inclusion and Participation of Unpaid Caregivers in a Digital Carer Support Community.- About Assistive Technology Stack Supporting Active and Healthy Aging Based on Personalization and Application of Sensor Measurements.- Artificial intelligence in higher education: Advancing inclusive environments, pedagogical approaches, and assistive technologies.- AI Research: Where are the Disabled Researchers and the Voices of Disabled People.- Comparative Study on Gen-AI Models to Write Alt Text.- Evaluating Large Multimodal Models for Inclusive Mathematics Education: Addressing Dyslexia and Dyscalculia in Higher Education.- Assistive technologies outcomes and impact measurement.- Satisfaction With And Perceived Effectiveness Of Assistive Technologies: Experiences Of People With Disabilities And Older Adults In The Hague.- Shades Of Grey In The Use, Underuse And Non-use Of Assistive Products: Exploring The Ways Practitioners And Researchers Articulate Assistive Product Utilization.- A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction.- From End Users to Principal Communicators: Ensuring Deaf Agency in Technologies.- Implementation of a Web Platform to Improve Residential Autonomy: Usability and Self-determination for Persons with Physical Disability.- Enhancing Mobility and Quality of Life: A Longitudinal Study on the Impact of Customized Wheelchairs in India.- Development Of A Value Appraisal Tool For Implementing Technology In Elderly Care.- My Assistive Technology Outcomes Framework: Tools For Assistive Technology Users And The Practitioners That Support Them.- Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design.- Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments.- Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism.- Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework.- Method for Adapting the SUS and UTAUT-2 for Individuals with Autism, Traumatic Brain Injury and Intellectual Disability.- Assistive technology and accessibility for cognitive disabilities.- From Challenges to Solutions: Evaluating Assistive Technologies for Students with Dyslexia in Higher Education.- Is Easy Good Enough? Evaluation Of Easy Web Check, A Simplified And Open Method For Testing Website Accessibility.- A Personalized Digital Solution to Assist Task Organization and Time Management for People with Attention Deficit/Hyperactivity Disorder (ADHD).- Transferring Linguistic Knowledge Representation to Automatically Adapt Easy-to-Read Text Guidelines from Spanish to German.- Assistive technology and accessibility training.- Integrating Digital Accessibility into Software Engineering Education: A Case Study of Learning Outcomes.- Modeling Transcription Task of Educational Documents for Visually Impaired Students.- Designing And Evaluating Disability Simulation Games For Positive Player Impact.- MuVie: Innovative Methods and Digital Technologies for Blind Music Education – Needs Analysis.- MuVie: Innovating Braille Jazz Notation and Enhancing Music Accessibility for Blind Students.- Empowering Inclusive Music Education Through AT Tools And Capabilities Of Synth4kids Software In The Early Childhood.- Building an Inclusive Future: Creating a Master’s Program in Assistive Technology Through International Course Mapping.- Assistive technology for sensory impairments.- Developing And Pilot Testing A Hybrid Prototype For Audio-tactile Graphics.- MS-EXPLORER: Multimodal Spatial Access to Information for Visually Impaired People.- DEEP: An Automatic Bidirectional Translator For Italian Sign Language.- Guiding Methods for On- and Off-Screen Subtitles in XR: Enhancing Accessibility for Deaf and Hard-of-Hearing Users.
Summary
This two-volume set constitutes the proceedings of the 18th biennial AAATE Conference on Technology for Inclusion and Participation for All: Recent Achievements and Future Directions, AAATE 2025, which took place in Nicosia, Cyprus, during September 10-12, 2025. The 107 full papers included in the proceedings were carefully reviewed and selected from a total of 224 submissions.
This collection of papers explores the intersection of advanced technologies, accessibility, and inclusion across education, healthcare, and the workplace. It emphasizes the development and implementation of assistive technologies to support individuals with diverse needs, particularly those with cognitive, sensory, and mobility impairments, and older adults.
The key topics explored are as follows:
· Inclusive education and workplace participation: How to exploit digital tools, Universal Design for Learning, and AI to foster inclusive learning environments and equitable access to employment.
· Digital accessibility: How to plan and design accessible digital spaces to enhance digital inclusion.
· Assistive technology for mobility and navigation: Exploring advances in wheelchairs technologies, mobility and indoor navigation systems to enhance autonomy and participation for all users.
· Assistive technology in healthcare and rehabilitation: Understanding how to integrate interactive technologies such as virtual reality, eye-tracking, and serious games for diagnosing and rehabilitation of neurodevelopmental disorders, and integrating assistive technologies in healthcare settings.
· Artificial Intelligence and robotics: Exploring AI's role in care ecosystems, higher education, and robotic assistance, especially for children and aging populations.
· Assistive Technology design and impact: Focusing on user-centered co-design, outcome measurement, and training to ensure effective and sustainable assistive technology solutions.
· Communication and cognitive support: Advancing augmentative and alternative communication (AAC) tools and technologies tailored for cognitive disabilities.
· Cultural and social inclusion: Promoting inclusive experiences in public spaces like museums through co-design and emerging technologies.
Product details
Assisted by | Encarnação (Editor), Pedro Encarnação (Editor), Katerina Mavrou (Editor) |
Publisher | Springer International Publishing |
Languages | English |
Product format | Hardback |
Release | 02.10.2025 |
EAN | 9783032016270 |
ISBN | 978-3-032-01627-0 |
No. of pages | 844 |
Illustrations | XII, 844 p. |
Subjects |
Natural sciences, medicine, IT, technology
> Technology
> Miscellaneous
Management: Innovation, Künstliche Intelligenz, Robotik, Robotics, Artificial Intelligence, Internet of things, Computernetzwerke und maschinelle Kommunikation, Accessibility, Ambient Assisted Living, assistive technology, Innovation and Technology Management, Universal Design, Medical and Health Technologies, Assistive Robotics, Augmented Reality based AT, Internet of Things applications, AI powered AT, Smart Environments applications, Virtual Reality based AT |
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