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Next Generation Internet - The Merging of Reality and Virtuality in the Metaverse

English · Paperback / Softback

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Description

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The development of the internet, particularly the World Wide Web, is currently hitting its limits-both technically and socio-culturally, as well as economically. A new internet is promised as a solution, one that aims to overcome the boundaries between the real and the virtual world, merging reality and digitality-the metaverse. Technical, semantic, and organizational details are closely intertwined in this context.
But what does this mean upon closer examination? What technical and technological challenges must be overcome to achieve such a merging? What economic opportunities arise-and which ones may be precluded? How can we ensure that an open and universally accessible metaverse is created? And how can we prevent a few large providers from imposing their proprietary ideas in this new metaverse? This book aims to provide answers to these questions.

List of contents

Metaverse?.- Where from ... where to ... or: what is it anyway?.- The merging of worlds and ... verses.- Another dimension: Economic merging.- What cannot be omitted: Critique.- The real vision.- Now is the time to build!.- Addendum 1 - Because it is so current: Artificial Intelligence in the Metaverse?.- Addendum 2 - Almost Even More Current: Is the Hype Already Over?.

About the author

Dr. Peter Hoffmann, on one hand a professor of business informatics and on the other a passionate Media Computer Scientist, has been exploring for over 20 years the questions of what "digital media" and "virtual worlds" actually are and how users can interact with them.

Product details

Authors Peter Hoffmann
Publisher Springer, Berlin
 
Original title Next Generation Internet
Languages English
Product format Paperback / Softback
Released 30.12.2024
 
EAN 9783658464233
ISBN 978-3-658-46423-3
No. of pages 214
Illustrations XIV, 214 p. 37 illus., 35 illus. in color.
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing

Internet, Informatik, Virtuelle Realität, Virtual Reality, Mensch-Computer-Interaktion, Augmented Reality, Augmented Reality (AR), mixed reality, Computers and Society, User Interfaces and Human Computer Interaction, Metaverse, Metaversum, Virtual worlds, Virtual and Augmented Reality, Cross Economy

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