Fr. 170.00

Enchantment of Digital Archaeology - Raising Dead With Agent Based Models, Archaeogaming Artificial

English · Hardback

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Informationen zum Autor Shawn Graham is a proud follower of Christ, husband, father, and small business owner. His personal relationship with Christ along with a passion for writing led him to become an author. Through many powerful experiences, he has witnessed God work in his life. A Typical Christian is his first book. Klappentext The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. Zusammenfassung The use of computation in archaeology is a kind of magic! a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. These models are one end of a spectrum that ends with video games. Inhaltsverzeichnis List of Tables Acknowledgements Introduction Chapter 1. Imagine a Network Chapter 2. Reanimating Networks Chapter 3. Add Agents and Stir Chapter 4. Archaeogaming Chapter 5. The Fun Is in The Building Chapter 6. Artificial Intelligence Conclusion: Enchantment is Remembering Afterword: Guidelines for Developing Your Own Digital Archaeology Appendices     Appendix A: Tasks for Golems - Building an ABM     Appendix B: Pot Trade Model Code     Appendix C: Information Diffusion on a Network     Appendix D: Golems in the City References ...

List of contents










List of Tables

Acknowledgements

Introduction

Chapter 1. Imagine a Network

Chapter 2. Reanimating Networks

Chapter 3. Add Agents and Stir

Chapter 4. Archaeogaming

Chapter 5. The Fun Is in The Building

Chapter 6. Artificial Intelligence

Conclusion: Enchantment is Remembering

Afterword: Guidelines for Developing Your Own Digital Archaeology

Appendices

    Appendix A: Tasks for Golems - Building an ABM

    Appendix B: Pot Trade Model Code

    Appendix C: Information Diffusion on a Network

    Appendix D: Golems in the City

References


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