Fr. 54.60

Gaming the System - Deconstructing Video Games, Games Studies, and Virtual Worlds

English · Paperback / Softback

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Informationen zum Autor David J. Gunkel Klappentext Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience. Zusammenfassung In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games,presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience. Inhaltsverzeichnis Preface Acknowledgements Introduction 1. Terra Nova 2.0 2. The Real Problem 3. Social Contract 2.0 4. In the Face of Others 5. Open Ended Conclusions Bibliography Index

Product details

Authors David Gunkel, David J Gunkel, David J. Gunkel
Publisher Indiana University Press
 
Languages English
Product format Paperback / Softback
Released 31.08.2018
 
EAN 9780253035714
ISBN 978-0-253-03571-4
No. of pages 214
Series Digital Game Studies
Digital Game Studies
Subjects Guides > Hobby, home > Games, quizzes
Humanities, art, music > Philosophy
Social sciences, law, business > Media, communication > Media science

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