Fr. 70.00

Social Games and Identity in the Higher Education Workplace - Playing With Gender, Class and Emotion

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more

Zusatztext “Michelle Addison’s Social Games and Identity in the Higher Education Workplace: Playing with Gender, Class and Emotion … is a well-written book by an early career researcher that explores game-playing in British universities and the effects of class and gender stratifications on our workplace identities. With a sophisticated theoretical framework, this book is essential reading for all of us who are struggling to survive and thrive in the neoliberal academy.” (Times Higher Education, timeshighereducation.com, December, 2016)  Informationen zum Autor Michelle Addison is Research Associate/Project Manager at the Institute of Health and Society, Newcastle University, UK, and is currently focused on public health and issues connected to multiple social inequalities.  Klappentext We all play games at work ¿ but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author¿s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work. Zusammenfassung We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work. Inhaltsverzeichnis Chapter 1. Social Games.- Chapter 2. What is Work in the 21st Century?.- Chapter 3. The Marketization of the Higher Education Workplace.- Chapter 4. Playing Games in the HE Workplace.- Chapter 5. Knowledge and Embodiment of Femininity at Work.- Chapter 6. Knowledge and Embodiment of Class at Work.- Chapter 7. (Not) 'Fitting In' and Emotion Work.- Chapter 8. Concluding Thoughts....

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.