Fr. 69.00

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.
The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Summary

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.
The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Product details

Assisted by Maiga Chang (Editor), Ming-Puu Chen (Editor), Ming-Puu Chen et al (Editor), Wu-Yui Hwang (Editor), Wu-Yuin Hwang (Editor), Wolfgang Mueller (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 31.08.2011
 
EAN 9783642234552
ISBN 978-3-642-23455-2
No. of pages 560
Dimensions 155 mm x 236 mm x 31 mm
Weight 872 g
Illustrations XXIV, 560 p. 256 illus., 197 illus. in color.
Series Lecture Notes in Computer Science
Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Information Systems and Applications, incl. Internet/Web, and HCI
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

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